P0 QUERYSandustry blueprint import export copy paste

How to Import and Export Sandustry Blueprints

DIRECT ANSWER

Press C for select mode, mark the structure, and press Ctrl+C; Ctrl+V pastes the current selection. To save it, open Building → Blueprint and use the save icon beside a recent Clipboard History item. Blueprint Import and Export use a shareable blueprint string. Ctrl+H flips a copied or selected structure. These are default bindings and may differ after rebinding.

Select
C
Copy / paste
Ctrl+C / Ctrl+V
Flip
Ctrl+H
VERSION-SENSITIVEEarly Access · v0.5.3 snapshotChecked Aug 16, 2026 · 16:11 CST
Official Sandustry screenshot of a layered conveyor factory with Toolbox, Building, Research, and Upgrades controls.
OFFICIAL STORE STILL / BUILDING CONTROLSFactory context with Building controls visible

The screenshot shows layered conveyors and the Building control. It does not demonstrate select mode, clipboard history, import, export, or any keybinding.

Open exact official image © Lantto Games / Hooded Horse. Official Steam store screenshot showing v0.2.6; historical visual context only, not the current v0.5.3 interface.

Player question: A player wants the current default-key flow for copying a structure, saving it, and sharing a blueprint string.

Copy a structure into clipboard history

The official FAQ describes the current default-key path.

  • Press C to enter select mode.
  • Mark the structure you want to copy.
  • Press Ctrl+C to copy it.
  • Press Ctrl+V to paste the current copied structure.
  • Press Ctrl+H to flip the copied or selected structure.

Turn a recent copy into a named Blueprint

Open Building → Blueprint. In Clipboard History, use the save icon on a recent item and give it a name. This turns a transient copy into a reusable Blueprint entry; the source does not publish a filesystem location for that entry.

Share a blueprint string—not a promised file format

Use Export to create a string that can be copied and shared. Use Import and paste a received string into the dialog. Cross-version behavior, modded or locked buildings, clipboard persistence, and platform compatibility remain undocumented.

SOURCE LEDGER / P0 / BLUEPRINT DESK

Trace the answer before trusting it.

E1 is current first-party evidence. E2 is dated first-party or publisher-hosted reference material. E3 is timestamped public gameplay. Early Access updates can supersede any version-sensitive detail.

Publication limit: The current FAQ supports the default keys and string workflow; fixed file paths, all rebinding states, mod compatibility, and cross-version success are not established.