P0 QUERYSandustry research tree costs unlocks
Sandustry Research Unlocks and Gold Costs
DIRECT ANSWER
The publisher-hosted Research page is marked WIP. Its current first nodes are Shaker for 20 Gold and Logistics for 30 Gold; Logistics unlocks Conveyor Belt and Launcher. Use the tier snapshot below only as a dated reference. Wall Light has no numeric cost on the page, and the complete prerequisite graph is not published.
- Shaker
- 20 Gold
- Logistics
- 30 Gold
- Highest listed
- Synthesizer · 7,500 Gold

The screenshot shows the Research control in an underground chamber. It does not expose the complete tree, every cost, or the missing prerequisite graph.
Open exact official image © Lantto Games / Hooded Horse. Official Steam store screenshot showing v0.2.6; historical visual context only, not the current v0.5.3 interface.Player question: A player wants the costs and unlocks the current public Research page actually lists, without invented gaps.
Tier 1 and Tier 2 published costs
These are the numeric values visible on the current WIP page, not a recommended purchase order.
- Tier 1: Shaker 20; Logistics 30; Hover 50; Map 100; Flare Gun 150; Sprint Boost 200; Filter 250. Wall Light shows Gold but no number.
- Tier 2: Flamethrower 400; Kinetic Press 500; Burner Belt 500; Flashlight 600; Conveyor Portal 750; Sweeper Drones 800; Thermal Buffer 1,000; Cryoblaster 1,000.
Tier 3 and Tier 4 published costs
The page currently lists the following Gold costs. It does not publish a complete dependency graph for them.
- Tier 3: Activity Heatmap 700; Clearing Frame 1,000; Fluids 1,250; Aerokinetic Fan 1,500; Gun 1,500; Planter Box 2,000; Pyro Dispenser 2,000; Vacuum 2,000; Digger Drone 2,500.
- Tier 4: Corraller 1,250; Advanced Filter 1,500; Rocket Launcher 2,000; Drying & Condensing 2,500; Logistics Mk.2 2,500; Recon Drone 2,500; Hauler Drone 3,000.
Tier 5, Tier 6, and the real missing fields
Tier 5 access depends on objectives described in the developer FAQ, not merely on buying a listed node. The current page says Drill requires Rocket Launcher and Florinol Battery, while Copper Mold requires Smelter and Florinol Battery; it does not publish a complete dependency graph.
- Tier 5: Energy Siphon 1,000; Energy Connector 1,000; Florinol Battery 1,500; Flux Emanator 2,000; Copper Mold 2,000; Snowmaker 2,500; Drill 2,500; Smelter 3,000; Void Rift 3,000; Steam Turbine 3,000; Locator 3,000; Recall Shard 4,000; Laser 5,000.
- Tier 6: Synthesizer 7,500.
- Missing: Wall Light numeric cost, Refining 2 cost, any unlisted node values, and a complete prerequisite graph. Disputed Auralite/Aurixite terminology is not resolved here.
SOURCE LEDGER / P0 / RESEARCH DESK
Trace the answer before trusting it.
E1 is current first-party evidence. E2 is dated first-party or publisher-hosted reference material. E3 is timestamped public gameplay. Early Access updates can supersede any version-sensitive detail.
- E2Publisher-hosted Research referencepage marked WIP; checked 2026-08-16↗
- E2Publisher-hosted Beginner's Guidelive community-editable reference; checked 2026-08-16↗
- E2Official developer FAQposted Aug 12, 2026; checked 2026-08-16↗
- E2Official Steam screenshot: research interface1920×1080 asset checked 2026-08-16 16:07 CST↗
Publication limit: This is a dated transcription of a WIP reference, not a final tree, an optimal order, or proof that every node uses only Gold.