P0 QUERYSandustry research tree costs unlocks

Sandustry Research Unlocks and Gold Costs

DIRECT ANSWER

The publisher-hosted Research page is marked WIP. Its current first nodes are Shaker for 20 Gold and Logistics for 30 Gold; Logistics unlocks Conveyor Belt and Launcher. Use the tier snapshot below only as a dated reference. Wall Light has no numeric cost on the page, and the complete prerequisite graph is not published.

Shaker
20 Gold
Logistics
30 Gold
Highest listed
Synthesizer · 7,500 Gold
VERSION-SENSITIVEWIP research page · checked Aug 16, 2026Checked Aug 16, 2026 · 16:11 CST
Official Sandustry screenshot of an underground chamber with Toolbox, Building, Research, and Upgrades controls visible.
OFFICIAL STORE STILL / RESEARCH UIResearch is visible; the whole tree is not

The screenshot shows the Research control in an underground chamber. It does not expose the complete tree, every cost, or the missing prerequisite graph.

Open exact official image © Lantto Games / Hooded Horse. Official Steam store screenshot showing v0.2.6; historical visual context only, not the current v0.5.3 interface.

Player question: A player wants the costs and unlocks the current public Research page actually lists, without invented gaps.

Tier 1 and Tier 2 published costs

These are the numeric values visible on the current WIP page, not a recommended purchase order.

  • Tier 1: Shaker 20; Logistics 30; Hover 50; Map 100; Flare Gun 150; Sprint Boost 200; Filter 250. Wall Light shows Gold but no number.
  • Tier 2: Flamethrower 400; Kinetic Press 500; Burner Belt 500; Flashlight 600; Conveyor Portal 750; Sweeper Drones 800; Thermal Buffer 1,000; Cryoblaster 1,000.

Tier 3 and Tier 4 published costs

The page currently lists the following Gold costs. It does not publish a complete dependency graph for them.

  • Tier 3: Activity Heatmap 700; Clearing Frame 1,000; Fluids 1,250; Aerokinetic Fan 1,500; Gun 1,500; Planter Box 2,000; Pyro Dispenser 2,000; Vacuum 2,000; Digger Drone 2,500.
  • Tier 4: Corraller 1,250; Advanced Filter 1,500; Rocket Launcher 2,000; Drying & Condensing 2,500; Logistics Mk.2 2,500; Recon Drone 2,500; Hauler Drone 3,000.

Tier 5, Tier 6, and the real missing fields

Tier 5 access depends on objectives described in the developer FAQ, not merely on buying a listed node. The current page says Drill requires Rocket Launcher and Florinol Battery, while Copper Mold requires Smelter and Florinol Battery; it does not publish a complete dependency graph.

  • Tier 5: Energy Siphon 1,000; Energy Connector 1,000; Florinol Battery 1,500; Flux Emanator 2,000; Copper Mold 2,000; Snowmaker 2,500; Drill 2,500; Smelter 3,000; Void Rift 3,000; Steam Turbine 3,000; Locator 3,000; Recall Shard 4,000; Laser 5,000.
  • Tier 6: Synthesizer 7,500.
  • Missing: Wall Light numeric cost, Refining 2 cost, any unlisted node values, and a complete prerequisite graph. Disputed Auralite/Aurixite terminology is not resolved here.

SOURCE LEDGER / P0 / RESEARCH DESK

Trace the answer before trusting it.

E1 is current first-party evidence. E2 is dated first-party or publisher-hosted reference material. E3 is timestamped public gameplay. Early Access updates can supersede any version-sensitive detail.

Publication limit: This is a dated transcription of a WIP reference, not a final tree, an optimal order, or proof that every node uses only Gold.